

Here’s the function and the main keys just for reference (0, or shift rather increases the ship velocity and z at the moment decreases it): mouse.KeyDown:connect(function(key)Īgain I do not wish to go through the headache of having to rework any of the functions any more than I need to mainly due to the circumstance that I have not in any way had prior experience in handling KeyDown functions or even UserInputService for that matter.

I’m attempting to create a sci-fi game with a friend of mine with a flight system that has essentially a flight seat provided by MaxR3d with some modifications of our own in order to increase the functionality (warp speed, velocity changes etc etc) and we are currently trying to reference the left control button but apparently I’ve had trouble finding out how to do so without substantially modifying any of the functions within the main script as I do not want to have to rework and possibly break it.
